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While these hubs and the compounds are but a tiny portion of the overall game, they do well to help provide a few more unique scenarios and make it feel a little more fresh. Additionally, there are two new transportation hubs to be found and taken over, namely a freighter and a train yard. More importantly though, each of the families have a unique compound that they call home, forcing you to use a different plan of attack for each one. Firstly, there are now a number of sections that take place on rooftops, helping expand the many, somewhat bland indoor areas. This has been remedied here in a number of ways. A problem with the original release was that too many areas felt copied-and-pasted, creating a fair bit of repetition after a while. For instance, once you've spent 30 points amongst any of the four enforcer skills, you unlock unlimited ammunition for all guns. There isn't a definitive order that you need to use, but once you hit 15 and 30 total points spent in either group, you'll earn a new ability. There are now eight different skills divided into two groups of overarching styles, Enforcer and Operator.
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The game's upgrade system has been expanded a bit.
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They also both help give your money an actual sense of purpose as it didn't do much more than buy new safe houses or pay people off last time around. It's pretty cool to be able to march into a rival compound with four other guys around you, all of you laying down machinegun fire and laying waste to the grounds. Whether it's a single man at your side or an entire gang of mobsters, both allow you to take on other families with an army of guns. That's been fixed fairly well this time around with the addition of the Hit Squad and crew members.
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In other words, you were still largely left to handle things on your own.
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One of the small problems that revolved around the license last time around was that though you dealt with high-ranking members of the Corleone family quite often, as you ascended through the ranks it didn't feel like you had earned enough tangible support. As this isn't a huge part of the game since you can just shoot a guy from a distance, it doesn't really hinder or improve things in any way.Ĭlick here to watch the trainyard shootout. Really, it just feels like you're suggesting what should happen and then hoping it does. When you are allowed to use it, the Blackhand controls are reasonably responsive, though it doesn't feel as rewarding or "realistic" as EA would have liked. Much of this works only okay, mostly because you can't always perform these maneuvers (usually the shoves) and you'll sometimes repeatedly shove the controller around because you think it isn't sensing what you want it to. With the PlayStation 3 version, that means that you can now shove people around and perform various execution kills with the Sixaxis. With both the Wii and PlayStation 3 versions of The Godfather, EA has added in a number of control options specific to their motion-sensing functionality. As a quick note, since we've covered the main elements of the game in our previous reviews, such as the story and whatnot, most of our focus here will be on the new content and the primary strengths and weakness of the PlayStation 3 version. Rooftop+battles+are+one+of+the+new+additions. Still though, this is certainly the best version of the bunch (unless you happen to prefer the Wii version's unique control scheme), so if you haven't picked up it previously, it's definitely worth a look. With the game's port to the PlayStation 3, one would expect a little more polish here and there, especially with regards to the visuals, and we didn't see that. Does that make it more impressive? Not exactly. Does that make it better? Most definitely. From Sixaxis control to Hit Squads to rooftop fights to unique family compounds and more, this is a much bigger game than we saw in the initial release. The Godfather: The Don's Edition includes all of the content of the enhanced Xbox 360 version of the game, and adds a bevy of new features as well. And now, the most famous kingpin of them all has made his way to the PlayStation 3. Six months later, the game made its way to the Xbox 360 with a slew of additional features and content.
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Around this time last year, EA made its first entry into the genre of open world games with The Godfather, a PlayStation 2, Xbox and PC release that aligned players with the Corleone family.